This item has been removed from the community because it violates Steam Community & Content Guidelines. Please see the. I noticed the opening below the forcefield. Does the game crash after the credits for you? The "blackgun" is separate in the game files from the "darkgun." All rights reserved. The process of cube farming is intended behaviour of the game and required to solve many levels. Glad you got it figured out though. This gun does not seem to have any special properties other than holding the Black Ghost. Antichamber Walkthrough Part 1 - Blue and Green Gun - YouTube Antichamber Walkthrough. This allows them to be moved through Yellow Disintegrator Fields.
Wielding Black Gun with Black Ghost in the gun. Visit my new Channel!http://www.youtube.com/user/WhisleTheBarvarian/featuredHi!Apparently i had the dumbz in the last video and couldn't brain.In this video i show you how to get to the second 'gun' thingy! The Red Gun will always appear when mirrored at either Climbing The Tower #7 or The Highest Point even if has been obtained earlier. Though the map for the end game is short you do a bit more running around than it would suggest. The additional cubes can then be taken for later use. A Matter Gun can pick up any cube regardless of its colour but Cubes stored in a Matter Gun will be changed to the colour of the gun. r/antichamber: The unofficial subreddit for Antichamber; A mind-bending psychological exploration game, set within an Escher-like world. The Green Gun allows the player to place cubes in rapid succession even in places normally inaccessible to the player (for example in slits in walls). This item will only be visible to you, admins, and anyone marked as a creator. The Matter Guns add features progressively in the respective order. Seriously, there are only 2 short puzzles to get in your way. The player begins the game without any tools and must complete puzzles to collect the Matter Gun and later upgraded versions. Their challenges often require patience and unconventional thinking. If you look away the door will disappear and you'll have to start back at the 3 block doors, or even as far back as the blue gun. The red gun is pretty easy to get. The Cubes will be collected from the furthest point away from the place pointer by the player. Only 1 space bending puzzle and a lot of sequencing. Be warned though, using this trick will send you back to the Main Hub just before completing the game. The green gun adds block drawing functions, and makes more blocks by creating hallow spaces with the blocks. All trademarks are property of their respective owners in the US and other countries. Matter Guns (called "Brick Tools" in-game) are used to pick up, manipulate and place Cubes. All puzzles accessible to the player are displayed on the Map of the Main Hub. It involves a lot of creative puzzle solving, and interpreting 'motivational' sentences.This game is out on Steam and there's a 25% discount until February 6th!http://store.steampowered.com/app/219890/ Acquired via: Link In A Chain Reaction, Lighting The Fuse, and/or A Link To The PastLocated in: I Like To Move It. Acquired via: There's No Way InLocated in: Logic 101. It is only visible to you. If you've made it to the end of the game then you've already encountered all the tricks of this game that you'll need to uncover the rest of the map. Be careful though, as creating too large of a wall will crash anyone's game, no matter how good the computer is. The Blue Matter Gun is the first and most basic form of Matter Gun. After beating the game you retain the red gun. There is a trap door, with invisible stairs covering it, which leads to a respawning barricade of green … I'll spoil the details of how you get the black gun and finish the game in the video. You will be set back to the red gun upon restarting the game. Yellow gun. The Yellow Gun adds the ability to move the Cubes around without the need to pick them up and place them back. Antichamber - How to get the green / second 'gun' - YouTube How to get ALL THE GUNS AND SECRETS? The yellow gun is a lot more fun to get than the green gun, and requires you use some hidden features of the green gun. @littlecutecloud Eh, it's been 5 years since I last played it. The Matter Guns add features progressively in the respective order. Cube Farming is a method of creating additional Cubes by placing cubes to create the edges of a 2D shape or the frame of a 3D shape. There are five different types of Matter Gun in the game that are identified by the colours: blue, green, yellow, red, and black. The Black Gun is only used at the end of the game to carry the Black Ghost. There are five different types of Matter Gun in the game that are identified by the colours: blue, green, yellow, red, and black. Oddly, the green gun and the yellow gun are always seen in The Butterfly Effect regardless if the player has taken them or not. Matter Guns (called "Brick Tools" in-game) are used to pick up, manipulate and place Cubes.
Pretty easy, if you remember the start of the game, where you get the blue 'gun'.Antichamber just came out today!Antichamber is a mind-bending psychological exploration game where nothing can be taken for granted. It is not actually "picked up" as the other guns are - when you pick up the Black Ghost the gun you are using turns black. Steam kinda already spoiled those hidden features in Antichamber's description when it mentioned the existence of guns that can "create, and destroy matter".The green gun is the first gun … If you believe your item has been removed by mistake, please contact, This item is incompatible with Antichamber. The Cubes will be placed radially from the place pointed by the player, starting with the closed unoccupied space. The Red Gun allows easy multiplication of Cubes. Take your favorite fandoms with you and never miss a beat. https://antichamber.fandom.com/wiki/Matter_Gun?oldid=7489. A Matter Gun can be used to store an unlimited number of cubes, but cannot create or destroy cubes on its own. The Black Gun is used to place black cubes and works identically to the Red Gun, while the Dark Gun is used to place the Black Ghost.
After getting the green gun, return to Stairway To Heaven to gather green blocks. Find the name of the closest room on the map, and type Antichamber "name" into a search engine. This map here won't help you much with any of that, but here it is anyways. I read somewhere that the green gun can shoot between cracks and I can't seem to do that with the yellow gun. It's also the best gun for generating blocks. Oddly, this gun and the green gun are always seen in The Butterfly Effect regardless if the player has taken them or not. Having only two cubes the player is able to create any number of them, as placing a whole ring of new Cubes consumes one Cube, while gathering the same ring back gives the player the total amount of Cubes that disappeared. If you give up on a puzzle and just want the answer, there is an easy way to get the solution. General Information. All cubes stored in a Matter Gun will be destroyed upon entering a Disintegrator Field. Puzzles are a series of challenges that make up Antichamber. The yellow gun fades between two colors, lime and orange, making it appear yellow when wielded, even though it is actually yellow when it is on the stand. If the in-game console is used to unlock the dark gun, it can be used outside of The End to place many iterations of the Black Ghost around the map. New puzzles are unlocked by finishing current ones.
Getting them by increasing power order (from blue to red) is your primary objective, which you must do before you can even think of …