RIVALS OF AETHER is an indie fighting game set in a world where warring civilizations summon the power of Fire, Water, Air, and Earth. Do I lay a one of Orcane's puddle bubble traps on the edge of the stage or do I try and do as much damage as possible and factor that trap into a combo? Note that this list is not meant to be exhaustive. Rivals offers ranked and player matches, but I only played a few rounds with a handful of people. When a shadowy force threatens the word, the titular rivals jump into action. And with her having…, (topic withdrawn by author, will be automatically deleted in 24 hours unless flagged) I was just about to ask for this. In the early days of FEH, Close Counter /Distant Counter and Vantage was a combination of Skills that was commonly used in Arena. It's a small roster fighter, so the character choices are low. As the Vantage HP requirement overlaps with Brazen Skill’s ≤ 80% HP requirement, there is very little opportunity cost of using these Skills with a Vantage unit. Clairen, meanwhile, seems to be a grounded zoner, plain and simple. Home. Rather than break the game into wavedashing or applying directional influence by accident, creating a game with those advances in mind allows Rivals to become a more fully-fleshed out fighter. Fire Emblem is Copyright Nintendo and INTELLIGENT SYSTEMS 2017-2018. As mentioned, each character has an element that factors into their move set and tends to have an effect on the stage as well. FEH Content Update: 11/04/2020 - In the Moment, FEH Content Update: 10/30/2020 - Legendary Hero (D…, FEH Content Update: 10/19/2020 - Goddess's Se…, FEH Content Update: 10/06/2020 - Dragons Harvest, FEH Content Update: 09/30/2020 - Mythic Hero (Plum…, FEH Content Update: 09/18/2020 - Despair and Hope, FEH Content Update: 09/06/2020 - To Stay Dreaming, FEH Content Update: 08/30/2020 - Legendary Hero (C…, image1536×2048 1.06 MB I'm surprised that Ori is considered more of an aerial character than Absa, though I can see it making sense. Game Modes. This can be achieved using a combination of out-of-combat damage and sheer firepower. except judging from the stream yesterday Clairen is sooooo good at close range lol. Standard Stages. Failing to do so means taking additional damage from the initiating foe, which could easily result in the Vantage unit being KO’d as they are often hitting lower HP thresholds to reach Vantage range. Just as its deeper mechanics make itself known the more time is invested, the art flourishes grab your attention more the longer you play. Rivals Workshop. The unit should also have a relatively easy way of getting into Vantage range. I also expected both Ranno and Clairen to be rush down oriented from their trailers. There may be flaws, but they are negligible and won't cause massive damage. Welcoming comparisons to the aforementioned Super Smash Bros. (even going so far as to challenge it in some areas), Rivals of Aether is a platform fighter stripping away most of Smash Bros' zanier elements while focusing on a stronger, speedier, brutal core. Before I knew it, Rivals had eased me into even more competitive play than I had been accustomed in this genre thanks to not only factoring in how much damage each hit will do (and subsequently how far the opponent will fly) but where to initiate the attack.

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